3D Modeling Technology
恐龙模型材质球制作指南
Liu Siyuan
March 15, 2025
9 minutes
Article Summary
系统讲解制作各种恐龙材质的方法,从基础皮肤到特殊效果全覆盖。
Category:3D Modeling Technology · Reading time:9 minutes
材质球是恐龙视觉表现的核心资产。本指南分类讲解常见恐龙材质的制作方法。基础爬行动物皮肤材质:Principled BSDF为基底,Base Color使用多层Noise混合模拟色素分布,Normal Map承载鳞片细节,Roughness Map区分干燥背脊和湿润腹部,SSS Radius设为偏暖色调模拟皮下散射。角质材质(角、爪、喙):较高的IOR值(1.55-1.60),中等Roughness呈现半光泽,Subsurface用于薄边缘的透光效果。眼球材质:外层Cornea使用Glass BSDF(IOR 1.37),内层Iris使用Emission+Glossy混合,Pupil纯黑Absorption。口腔黏膜:高SSS、低Roughness、偏红的Base Color,Wetness通过额外的Coat层模拟。骨骼化石材质:Diffuse为主、极低Roughness的矿化区域和高Roughness的风化区域交替,Color使用Vertex Color或Texture Paint手绘矿物色调。所有材质都应建立统一的命名规范和参数暴露接口,方便在不同项目间复用和调整。建议在Material Library中维护一套标准化的恐龙材质模板。
Cite This Article
APA:Liu Siyuan. (2025). 恐龙模型材质球制作指南. ZGDino.https://zgdino.com/blog/dinosaur-material-shader-guide
MLA:Liu Siyuan. "恐龙模型材质球制作指南." ZGDino, Mar 15, 2025, https://zgdino.com/blog/dinosaur-material-shader-guide.
URL:https://zgdino.com/blog/dinosaur-material-shader-guide
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